0.61.13.0
Features
USDLayerWriter : Added a new node for baking the difference between two Gaffer scenes into a minimal USD layer on disk.
USDAttributes : Added a new node for setting USD’s
kind
andpurpose
.
Improvements
Light Editor : Added support for editing visualisation attributes of lights.
CameraTweaks : Added
Create
mode. This should be used in preference toReplace
mode when the parameter may not exist.PathFilter : Added the ability to select scene locations from currently selected filter entries.
Fixes
SceneWriter : Fixed bug which caused sibling locations to be reordered.
ShaderQuery :
Fixed error
ShaderQuery : "outPlug" is missing
when promoting a child plug of a query to aSpreadsheet
.Adding a child plug of a query to a
Spreadsheet
now uses the default name for the spreadsheet column.
Spreadsheet : Fixed missing
Remove
TweakPlug mode presets.SceneAlgo : Fixed
attributeHistory()
results involving anAttributeTweaks
node withlocalise
enabled.
API
EditScopeAlgo : Added support for editing attributes.
TweakPlug : Added
Create
mode.VectorDataWidget : Added
dataMenuSignal
for constructing the context menu. Classes can add their own slots to this signal to modify the context menu. Derived classes should use it in favor of_contextMenuDefinition()
.