0.2.1.0

Core

  • Expression node optimizations

Scene

  • Made ShaderAssignment use the shader type as an attribute name.

  • Added Group::nextInPlug() method

  • InteractiveRender now updates all attributes, not just shaders

UI

  • Dispatcher FrameRange UI displays the value that will actually be dispatched.

  • Removed unwanted horizontal padding from frameless Buttons.