ArnoldShaderBall
Generates scenes suitable for rendering shader balls with Arnold.
user
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
out
The output scene.
enabled
The on/off state of the node. When it is off, the node outputs an empty scene.
shader
The shader to be rendered.
resolution
The resolution of the shader ball image, which is always a square.
environment
An environment map used for lighting. Should be in latlong format.
threads
The number of threads used by Arnold to render the shader ball. A value of 0 uses all cores, and negative values reserve cores for other uses - to be used by the rest of the UI for instance.