Grid
“ A grid. This is used to draw the grid in the viewer, but is also included as a node in case it might be useful, perhaps for placing a grid in renders done using the OpenGLRender node.
user
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
out
The output scene.
enabled
The on/off state of the node. When it is off, the node outputs an empty scene.
name
The name of the grid.
transform
The transform applied to the grid.
dimensions
The size of the grid in the x and y axes. Use the transform to rotate the grid into a different plane.
spacing
The size of the space between adjacent lines in the grid.
gridColor
The colour of the lines forming the main part of the grid.
centerColor
The colour of the two lines forming the central cross of the grid.
borderColor
The colour of the lines forming the border of the grid.
gridPixelWidth
The width of the lines forming the main part of the grid. This width applies only to the OpenGL representation of the grid.
centerPixelWidth
The width of the two lines forming the central cross of the grid. This width applies only to the OpenGL representation of the grid.
borderPixelWidth
The width of the lines forming the border of the grid. This width applies only to the OpenGL representation of the grid.