Grid

“ A grid. This is used to draw the grid in the viewer, but is also included as a node in case it might be useful, perhaps for placing a grid in renders done using the OpenGLRender node.

user

Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.

out

The output scene.

enabled

The on/off state of the node. When it is off, the node outputs an empty scene.

name

The name of the grid.

transform

The transform applied to the grid.

dimensions

The size of the grid in the x and y axes. Use the transform to rotate the grid into a different plane.

spacing

The size of the space between adjacent lines in the grid.

gridColor

The colour of the lines forming the main part of the grid.

centerColor

The colour of the two lines forming the central cross of the grid.

borderColor

The colour of the lines forming the border of the grid.

gridPixelWidth

The width of the lines forming the main part of the grid. This width applies only to the OpenGL representation of the grid.

centerPixelWidth

The width of the two lines forming the central cross of the grid. This width applies only to the OpenGL representation of the grid.

borderPixelWidth

The width of the lines forming the border of the grid. This width applies only to the OpenGL representation of the grid.