MeshToLevelSet

Converts a mesh primitive to a level set VDB object.

user

Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.

out

The processed output scene.

enabled

The on/off state of the node. When it is off, the node outputs the input scene unchanged.

in

The input scene

filter

The filter used to control which parts of the scene are processed. A Filter node should be connected here.

grid

Name of the level set grid to create in the VDB object.

voxelSize

Size of the voxel in the level set grid. Smaller voxel sizes will increase resolution, take more memory & longer to process.

exteriorBandwidth

Defines the exterior width of the level set in voxel units.

interiorBandwidth

Defines the interior width of the level set in voxel units.