ArnoldAOVShader

Sets up global shaders in the Arnold options which can be used to populate global AOVs.

user

Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.

out

The processed output scene.

enabled

The on/off state of the node. When it is off, the node outputs the input scene unchanged.

in

The input scene

shader

The shader to be assigned. This will be stored as an option within the scene globals.

optionSuffix

This suffix defines where the aov shader is stored in the render options. If you use an existing suffix, you will overwrite instead of creating a new AOV shader.