0.2.0.0

This release brings significant optimisations, further additions to the SceneInspector, and the usual collection of miscellaneous enhancements and bug fixes.

Core

  • Optimised Context::substitute(). This gives a 73% reduction in runtime for a substitutions benchmark.

  • Added ‘’ as an escape character in Context::substitute() (#997).

  • Boxes may now be enabled/disabled and define pass-through behaviours (#1015).

  • Significant optimisations to the computation engine.

  • Added TaskList node for grouping the dispatch of several input requirements.

Image

  • Fixed Display node for bucket sizes larger than the native tile size.

  • Fixed problems when running embedded in Maya.

Scene

  • Added code to clear caches after full procedural expansion in batch renders.

  • Added scene pass-through to the InteractiveRender node. This allows it to be seen in the Viewer, SceneHierarchy, SceneInspector etc.

  • Significant optimisations. A benchmark scene can now be generated in 3% of its previous runtime.

RenderMan

  • Added “command” plug to RenderManRender. This allows the user to customise the command used to render the RIB (#1017).

UI

  • SceneInspector improvements

    • Added set membership section (#930).

    • Added sets section to globals (#895).

    • Improved responsiveness.

  • MenuButton improvements

    • Menus are shown on press rather than release (#742).

    • Added menu indicator (#493).

  • Fixed OpDialogue bug which caused it to return to the parameters pane when it should have been displaying an error.

  • Dispatcher improvements

    • Added PlaybackRange to the frames mode menu (#1007).

    • Renamed ScriptRange to FullRange.

API

  • Added custom Diff support to SceneInspector.

  • Fixed crashes when passing None to PathMatcher python methods.

  • Added accessors for the buttons on VectorDataWidget (#1003).

  • Fixed broken SceneInspector.Row.getAlternate() method.

  • Added SceneProcedural::allRenderedSignal().

  • Added Context::remove() method.

Incompatible changes

  • SceneInspector API changes.

  • Box rederived from DependencyNode.

  • Dispatcher ScriptRange renamed to FullRange.

Build

  • Improved Travis continuous integration setup

    • Added running of unit tests

    • Added GafferRenderMan support

  • Fixed installation to paths starting with “./”

  • Fixed RenderManShader compilation in Clang 3.4

  • GafferOSL compatibility for OSL version 1.5