0.6.0.0
UI
Fixed bug which prevented newly created nodes from being inserted inline in the Node Graph.
Added error display to string and numeric plug widgets - typically this is useful when a bad expression has been entered. Previously bad expressions would break the UI.
Optimised the 3d view significantly.
Fixed UI reordering bug in UIEditor (#847).
Added menu item for deleting CompoundDataPlugValueWidget children.
Apps
Added ignoreScriptLoadErrors parameter to execute app.
Core
LocalDispatcher now has an option to ignore errors when loading the script (#1084).
Scene
Fixed Grid node GL shader assignment.
Fixed bug in Instancer dirty propagation.
Fixed SubTree set computation when root path omits the leading slash.
Added “isolate from” capability to GafferScene.Isolate node.
API
Added support for invalid variants to GafferUI._Variant.fromVariant().
Added TextWidget setErrored()/getErrored() methods.
Added GafferSceneUI::SceneGadget class, for optimised display of scenes in OpenGL.
Removed bloat from SceneProcedural - this was being used previously to implement the viewer but is no longer needed.
Added ValuePlug::getValue() arguments for when hash is known.
Added TypedPlugClass helper to GafferBindings.
Improved exceptions thrown from ScriptNode::execute().
ScriptProcedural now ignores errors when loading the script.
Added PlugLayout.layoutOrder() static method.
Fixed deadlocks if computes spawn their own threads.
Added GafferScene::PathMatcher::prune() and isEmpty() methods.
Incompatibilities
Added argument to ValuePlug::getObjectValue(), and associated derived class getValue() calls. Source compatibility is maintained, but binary compatibility is not.
View::setContext() is now virtual.
Build
Requires Cortex 9.0.0-a10