PointConstraint
Translates objects so that they are constrained to the world space position of the target. Leaves the scale and orientation of the object untouched.
user
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
out
The processed output scene.
enabled
The on/off state of the node. When it is off, the node outputs the input scene unchanged.
in
The input scene
filter
The filter used to control which parts of the scene are processed. A Filter node should be connected here.
targetScene
The scene containing the target location to which objects are constrained. If this is unconnected, the main input scene is used instead.
target
The scene location to which the objects are constrained. The world space transform of this location forms the basis of the constraint target, but is modified by the targetMode and targetOffset values before the constraint is applied.
ignoreMissingTarget
Causes the constraint to do nothing if the target location doesn’t exist in the scene, instead of erroring.
targetMode
The precise location of the target transform - this can be derived from the origin, bounding box or from a specific primitive uv coordinate or vertex id of the target location.
targetUV
UV coordinate used in “UV” target mode. The node will error if the specified uv coordinate is out of range or does not map unambiguously to a single position on the primitive’s surface unless ignoreMissingTarget is true.
targetVertex
Vertex id used in “Vertex” target mode. The node will error if the specified vertex id is out of range unless ignoreMissingTarget is true. The node will error if the specified primitive does not have a set of uvs named “uv” with FaceVarying or Vertex interpolation unless ignoreMissingTarget is true. The uvs will be used to construct a local coordinate frame.
targetOffset
An offset applied to the target transform before the constraint is applied. The offset is measured in the object space of the target location unless the target mode is UV or Vertex in which case the offset is measured relative to the local surface coordinate frame.
offset
A world space translation offset applied on top of the target position.
xEnabled
Enables the constraint in the world space x axis.
yEnabled
Enables the constraint in the world space y axis.
zEnabled
Enables the constraint in the world space z axis.