DeletePoints

Deletes points from a points primitive using a primitive variable to choose the points.

user

Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.

out

The processed output scene.

enabled

The on/off state of the node. When it is off, the node outputs the input scene unchanged.

in

The input scene

filter

The filter used to control which parts of the scene are processed. A Filter node should be connected here.

adjustBounds

Adjusts bounding boxes to account for the changes made to the object.

Caution

Adjusting boundings boxes has a performance penalty. If you do not need accurate bounds or you know that the bounds will only change slightly, you may prefer to turn this off.

points

Vertex interpolated int, float or bool primitive variable to choose which points to delete. Note a non-zero value indicates the point will be deleted.

invert

Invert the condition used to delete points. If the primvar is zero then the point will be deleted.

ignoreMissingVariable

Causes the node to do nothing if the primitive variable doesn’t exist on the points, instead of erroring.