0.99.0

Apps

  • Fixed potential startup error in gui viewer.py configuration file.

Core

  • Added background execution mode to the LocalDispatcher.

UI

  • Added a gnomon to the 3d viewer (#41).
  • Improved SceneInspector
    • Reimplemented as a hierarchy with a registration mechanism for custom sections (#36, #821).
    • Improved diff formatting (#894).
    • Improved numeric formatting and alignment.
    • Added options section (#197).
  • Implemented error tolerant loading for file menu operations. Errors are reported via a dialogue, and will no longer prevent loading of a script (#746).
  • Fixed ScriptEditor to execute code in the right context. Prior to this, any queries performed in the script editor were always evaluated at frame 1.
  • Dispatcher UI no longer forces background execution - this is now controlled by per-dispatcher settings.

Scene

  • Improved IPR
    • Fixed hang during shutdown with active IPR render (#855).
    • Implemented camera edits for IPR rendering (#190).
    • Prevented errors in other nodes from causing incomplete edits.
    • Fixed UI errors caused by deleting camera during IPR (#898).
    • Optimised updates by pruning invisible hierarchies.
    • Fixed bug in shader edits at non-leaf locations.
  • Optimised Instancer, especially the computation of the bounding box for all the instances. This particular operation is now 18x faster on a 6 core machine, 7x faster on a 2 core machine.
  • Added an automatically created set for tracking all cameras in the scene.
  • Improved reporting of invalid cameras (#371).
  • Fixed FilteredSceneProcessor::acceptsInput() crash when inputPlug is null.

API

  • Registered automatic from-python conversions for ScenePlug::ScenePath. This replaces the need to manually wrap any functions taking a ScenePath, making the bindings simpler.
  • Added exists() method to SceneAlgo. This can be used to query whether or not a particular location exists within a scene.
  • Replaced boost_intrusive_ptr with raw pointer where appropriate, to follow the convention laid out in Cortex.
  • Removed deprecated Box metadata methods. The standard Metadata API should be used instead.
  • Added missing wrapper for NodeGadget::nodule() overload.
  • Added OpDialogue preExecuteSignal() and postExecuteSignal().
  • Added OpDialogue parameterisedHolder() method.
  • Added a flags argument to ParameterHandler::setupPlug(). This allows clients to choose the default flags for their plugs, rather than being forced to have (Default | Dynamic) plugs.
  • Added ViewDescription constructor for 3 argument registerView.
  • Added Style::renderTranslateHandle() method.
  • Added GafferUI::Handle gadget.
  • Moved translatePythonException() to a new ExceptionAlgo.h header.
  • Added formatPythonException() function to ExceptionAlgo.h.
  • Added continueOnError argument to ScriptNode execution methods.
  • Added error return value to ScriptNode execution methods.
  • Improved EventLoop.executeOnUIThread() to execute immediately when used on main thread.

Build

  • Requires Cortex-9.0.0a2
  • Updated default build to use PySide 1.2.2.
  • Stopped using python-config for build configuration. It was unreliable on Mac, and the hardcoded paths it returns prevented us from building with prebuilt binary dependencies.