0.77.0¶
- Added alignment support and addSpacer method to ListContainer.
- Fixed an update bug in the pixel value inspector (#401).
- Added the pinned status to saved layouts (#444).
- Added read-only mode to NodeUIs and NodeEditor (#414). Note that this currently interacts poorly with activators on RenderManShader node, and will be fixed in a future release.
- Fixed read-only MultiLineTextWidget bugs.
- Implemented tag reading in SceneReader node. Tags are represented as BoolData attributes called “user:tag:tagName” (#494).
- Increased width of plug labels in NodeEditor (#98).
- Improved the default layout to include SceneHierarchy and SceneInspector and Timeline editors.
- Fixed TabbedContainer sizing when tabs not visible.
- Fixed crashes when loading old scripts where coshader array parameters were stored as Compound plugs.
- Fixed propagation of shader hashes through Boxes.
- Allowed shaders to accept inputs from Boxes, even if the Box doesn’t currently output a shader.
- Changed internal image coordinate system to have 0,0 at bottom left (formerly at top left).