ArnoldAOVShader¶
Sets up global shaders in the Arnold options which can be used to populate global AOVs.
user¶
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
out¶
The processed output scene.
enabled¶
The on/off state of the node. When it is off, the node outputs the input scene unchanged.
in¶
The input scene
shader¶
The shader to be assigned. This will be stored as an option within the scene globals.
optionSuffix¶
This suffix defines where the aov shader is stored in the render options. If you use an existing suffix, you will overwrite instead of creating a new AOV shader.