MeshToLevelSet¶
Converts a mesh primitive to a level set VDB object.
user¶
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
out¶
The processed output scene.
enabled¶
The on/off state of the node. When it is off, the node outputs the input scene unchanged.
in¶
The input scene
filter¶
The filter used to control which parts of the scene are processed. A Filter node should be connected here.
grid¶
Name of the level set grid to create in the VDB object.
voxelSize¶
Size of the voxel in the level set grid. Smaller voxel sizes will increase resolution, take more memory & longer to process.
exteriorBandwidth¶
Defines the exterior width of the level set in voxel units.
interiorBandwidth¶
Defines the interior width of the level set in voxel units.