Grid¶
“ A grid. This is used to draw the grid in the viewer, but is also included as a node in case it might be useful, perhaps for placing a grid in renders done using the OpenGLRender node.
user¶
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
out¶
The output scene.
enabled¶
The on/off state of the node. When it is off, the node outputs an empty scene.
name¶
The name of the grid.
transform¶
The transform applied to the grid.
dimensions¶
The size of the grid in the x and y axes. Use the transform to rotate the grid into a different plane.
spacing¶
The size of the space between adjacent lines in the grid.
gridColor¶
The colour of the lines forming the main part of the grid.
centerColor¶
The colour of the two lines forming the central cross of the grid.
borderColor¶
The colour of the lines forming the border of the grid.
gridPixelWidth¶
The width of the lines forming the main part of the grid. This width applies only to the OpenGL representation of the grid.
centerPixelWidth¶
The width of the two lines forming the central cross of the grid. This width applies only to the OpenGL representation of the grid.
borderPixelWidth¶
The width of the lines forming the border of the grid. This width applies only to the OpenGL representation of the grid.