OpenGLShader¶
Loads GLSL shaders for use in the viewer and the OpenGLRender node. GLSL shaders are loaded from *.frag and *.vert files in directories specified by the IECOREGL_SHADER_PATH environment variable.
Use the ShaderAssignment node to assign shaders to objects in the scene.
user¶
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
name¶
The name of the shader being represented. This should be considered read-only. Use the Shader.loadShader() method to load a shader.
type¶
The type of the shader being represented. This should be considered read-only. Use the Shader.loadShader() method to load a shader.
attributeSuffix¶
Suffix for the attribute used for shader assignment.
parameters¶
Where the parameters for the shader are represented.
enabled¶
Turns the node on and off.
out¶
The output from the shader.