0.25.1.0¶
Apps¶
- Screengrab
- Support for grabbing the ScriptEditor.
UI¶
- Fixed crash on mouse move over an about-to-become-visible GLWidget.
Scene¶
- Attributes
- Avoided unnecessary dirty propagation.
- Deactivated filter field when in global mode.
- InteractiveRender
- Fixed object visibility bug.
- Fixed context management bugs.
- RenderUI
- Exposing nodules for task plugs.
Image¶
- ImageGadget
- Taking pixel aspect into account when drawing.
- Fixed color inspector for non-square pixels.
Arnold¶
- ArnoldRenderer
- Reusing shaders where possible.
- Ensuring shader nodes are named (uniquely).
- Fixed sharing of attributes between lights.
- Fixed time_samples.
- Fixed default shader override on ExternalProcedurals.
- ArnoldOptions
- Added missing sampling and depth options.
- ArnoldAttributes
- Supporting additional shading attributes.
- “ai:matte”, “ai:opaque”, “ai:receive_shadows” and “ai:self_shadows”
- Supporting additional shading attributes.
Documentation¶
- Added scripting tutorials and reference.
- Added bookmarks to config file tutorial.
- Added examples for the “test” app.
- Added OpenVDB license to appendices.
- Renamed “Performance Guidelines” tutorial to “Managing Complexity”.
API¶
- ScriptEditor
- Added inputWidget() and execute() methods.
- ImageGadget
- Added pixelAt() method.
- Added missing bindings.