0.2.1.0¶
Core¶
- Expression node optimizations
Scene¶
- Made ShaderAssignment use the shader type as an attribute name.
- Added Group::nextInPlug() method
- InteractiveRender now updates all attributes, not just shaders
UI¶
- Dispatcher FrameRange UI displays the value that will actually be dispatched.
- Removed unwanted horizontal padding from frameless Buttons.