1.3.4.0
Improvements
Viewer : Added per-purpose control over which locations are shown in the viewer, according to their
usd:purpose
attribute.The Drawing Mode dropdown menu can be used to to choose the visible purposes.
The default purposes can be specified in a startup file using
Gaffer.Metadata.registerValue( GafferSceneUI.SceneView, "drawingMode.includedPurposes.value", "userDefault", IECore.StringVectorData( [ "default", "proxy" ] ) )
.
StandardOptions : Added
includedPurposes
plug, to control which locations are included in a render based on the value of theirusd:purpose
attribute.3Delight : Added additional output presets.
Fixes
GraphEditor : Removed dynamic raster-space sizing of focus icon, as it caused excessive overlap with other nodes at certain zoom levels and on certain high resolution displays (#5435).
StringPlugValueWidget : Fixed bug handling Esc.
Arnold : Fixed unnecessary
opaque
attribute deprecation warnings. These are now only emitted in the case thatopaque
has been explicitly turned off.ShaderUI : Fixed bug causing identical but independent shaders in a shader network from being included in the shader browser.
Encapsulate :
Fixed bug where global attributes (from the point of encapsulation) were baked into the contents of the capsule instead of being inherited naturally (from the node being rendered).
Fixed motion blur so that global settings are now taken from the downstream node being rendered, not from the input to the Encapsulate node.
API
SceneTestCase : Added
assertScenesRenderSame()
method.RenderController : Added missing
updateRequired()
Python binding.CapturingRenderer :
Added
capturedObjectNames()
method.Added
capturedName()
andcapturedLinkTypes()
methods to CapturedObject class.
Build
Fixed compilation with Boost versions prior to 1.74.