MergeMeshes

Merge meshes from all filtered location into a single mesh, or into multiple destinations.

For primitive variables that are only present on some input locations the missing values will be filled with zeros. This can produce unexpected results when some inputs are missing normals, Cs, or uvs.

user

Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.

out

The processed output scene.

enabled

The on/off state of the node. When it is off, the node outputs the input scene unchanged.

in

The input scene

filter

The filter used to choose the source locations to be merged. Source locations are pruned from the output scene, unless they are reused as part of a destination location (or a separate source scene is connected).

source

An optional alternate scene to provide the locations to be merged. When connected :

  • The filter chooses locations to be merged from the source scene rather than then in scene.

  • Source locations are not pruned from the output scene.

destination

The destination location where filtered locations will be merged to. The destination location will be created if it doesn’t exist already. If the name overlaps with an existing location that isn’t filtered, the name will get a suffix. May depend on the current value of scene:path in order to individually map input locations to different destinations.