LevelSetToMesh

Converts a level set VDB object to a mesh primitive .

user

Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.

out

The processed output scene.

enabled

The on/off state of the node. When it is off, the node outputs the input scene unchanged.

in

The input scene

filter

The filter used to choose the vdbs to be converted. Source locations are pruned from the output scene, unless they are reused as part of a destination location (or a separate source scene is connected).

source

An optional alternate scene to provide the vdbs to be converted. When connected :

  • The filter chooses locations to be merged from the source scene rather than then in scene.

  • Source locations are not pruned from the output scene.

destination

By default, vdbs will be replaced with a mesh in place, using the destination ${scene:path}. The destination can be modified to change where the outputs are placed. If multiple filtered locations have the same destination, the vdbs will be merged into one mesh.

The destination location will be created if it doesn’t exist already. If the name overlaps with an existing location that isn’t filtered, the name will get a suffix.

grid

Name of the level set grid to create a mesh primitive from.

isoValue

Value which defines the isosurface to convert to a mesh primitive. Usually this is set to zero but setting a small positive number will generate a dilated mesh and negative will create an eroded mesh.

adaptivity

Adaptively generate fewer polygons from level set. 0 - uniform meshing, 1 - maximum level of adaptivity.