1.0.5.0
Features
Rename : Added a new node for renaming scene locations (#1201).
LookTransform : Added a new node for applying OpenColorIO looks to images.
Improvements
SplinePlug : Added
Constant
interpolation mode.SceneReader : Added reading of more Alembic GeomParam types. Specifically
unsigned char
,uint16
,int16
anduint32
GeomParams are loaded asUCharVectorData
,UShortVectorData
,ShortVectorData
andUIntVectorData
PrimitiveVariables respectively.SceneWriter : Added writing of more Alembic GeomParam types, mirroring the improved reading mentioned above.
Light Editor : Added the ability to select linked objects and to delete lights. Both commands can can be accessed by right-clicking a light name and selecting either ‘Select Linked Objects’ or ‘Delete’.
Graph Editor : When changing the root of the Graph Editor (such as entering or exiting a Box), framing is now restored specifically for the current Graph Editor. Previously, a single framing history was used for all Graph Editors.
Fixes
GraphEditor : Fixed handling of errors on
Dot.labelType
andDot.label
plugs.EditScope : Fixed mislocated plug nodules when connecting a new
EditScope
to aBoxIn
,BoxOut
orBox
node.Backdrop : Fixed bug selecting or moving a backdrop when zoomed out in the GraphEditor, where drag-resizing the top edge was incorrectly being given precedence.
CDL : Fixed handling of values for the
direction
plug. Previously,OCIO::TransformDirection
enum values were being used directly as plug values, but OpenColorIO 2 broke compatibility by changing the enum. A newGafferImage::CDL::Direction
enum provides stable values for use in theCDL.direction
plug, insulating Gaffer from future changes.ViewPlugValueWidget :
Fixed bug which caused images to be evaluated in the wrong context.
Fixed error handling bug which could prevent the NodeEditor from building.
CropWindowTool :
Fixed bug which caused images to be evaluated in the wrong context.
Fixed bug handling images with non-default views.
Cycles : Fixed rendering with a non-default crop window.
Arnold : Fixed handling of closure shader connections in USD materials exported from Maya.
Build
Cortex : Updated to 10.4.2.1.