CyclesShaderBall
Generates scenes suitable for rendering shader balls with Cycles.
user
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
out
The output scene.
enabled
The on/off state of the node. When it is off, the node outputs an empty scene.
shader
The shader to be rendered.
resolution
The resolution of the shader ball image, which is always a square.
environment
An environment map used for lighting. Should be in latlong format.
device
Device(s) to use for rendering. To specify multiple devices, there’s a few examples under presets.
To render on CPU and the first CUDA device:
CPU CUDA:00
To render on the first and second OpenCL device:
OPENCL:00 OPENCL:01
To render on every OptiX device found:
OPTIX:*
To render on everything found (not recommended, 1 device may have multiple backends!)
CPU CUDA:* OPTIX:* OPENCL:*
threads
The number of threads used by Cycles to render the shader ball. A value of 0 uses all cores, and negative values reserve cores for other uses - to be used by the rest of the UI for instance.
shadingSystem
Shading system.
OSL : Use Open Shading Language (CPU rendering only).
SVM : Use Shader Virtual Machine.