0.60.9.0
Improvements
Viewer : Added settings to control aperture and clipping planes when looking through lights. This can be customised on a per-light basis using the new visualiser settings on the Light node.
Light : Added visualiser settings to control aperture and clipping planes when looking through the light in the Viewer. These settings override the defaults specified in the Viewer itself.
LightToCamera : Added
distantAperture
andclippingPlanes
plugs.Arnold Render : Changed warnings for invalid mesh lights to be one descriptive warning per light, instead of repeating an unclear warning for every surface that links to the light.
Fixes
Viewer : Framing the scene while looking through a light no longer tries to frame the light itself.
SceneReader : Fixed bug attempting to read unsupported custom attribute types from USD files. This caused an obscure
Cannot compute hash from a CompoundObject will NULL data pointers!
error, but now prints a warning instead.GafferTest.TestCase :
Fixed
assertNodesAreDocumented()
to work for Nodes with multiple base classes.Fixed
assertTypeNamesArePrefixed()
to work for Nodes in Python submodules.
API
GafferTest.TestCase : Added
plugsToIgnore
argument toassertNodesConstructWithDefaultValues()
.OpenGLRenderer : The
gl:queryBound
command now supports anomitted
parameter containing a PathMatcher with paths to skip when computing the bound.SceneGadget : Added new
bound( selected, omitted = nullptr )
signature, which allows certain paths to be omitted from the bound computation, with or without limiting to selection. The previousselectionBound()
method is now deprecated.