MeshToLevelSet
Converts a mesh primitive to a level set VDB object.
user
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
out
The processed output scene.
enabled
The on/off state of the node. When it is off, the node outputs the input scene unchanged.
in
The input scene
filter
The filter used to control which parts of the scene are processed. A Filter node should be connected here.
grid
Name of the level set grid to create in the VDB object.
voxelSize
Size of the voxel in the level set grid. Smaller voxel sizes will increase resolution, take more memory & longer to process.
exteriorBandwidth
Defines the exterior width of the level set in voxel units.
interiorBandwidth
Defines the interior width of the level set in voxel units.