0.45.0.0

Features

  • Added Ramp image node (#2470).

  • Added SplinefColor4fPlug type (#2470).

  • Added system to backup all open scripts at frequent intervals. This is controlled via the Preferences dialogue (#2469, #2499, #2503).

Improvements

  • Viewer :

    • Improved performance significantly when selecting large numbers of objects (#2450, #2486).

    • Improved reporting of errors involving look-through cameras (#2490).

    • Improved camera selection UI (#2490).

    • Added default camera settings dialogue (#2490).

    • Added Ctrl+K shortcut to fit clipping planes to selection (#2490).

    • Added Ctrl+F shortcut to frame selection and fit clipping planes to match (#2490).

    • Added context menu (#2490).

  • SceneHierarchy (#2450, #2486) :

    • Improved performance significantly when selecting or expanding large numbers of objects.

    • Multiple selections made in the Viewer are now highlighted properly in the SceneHierarchy (#76).

  • Significantly reduced file sizes and load times for scripts containing many shader and/or light nodes (#2455).

  • NodeGraph

    • Added ability to Shift+Drag a connection to duplicate it (#2480).

    • Improved representation of Expression, Animation and Random nodes (#2458, #2497).

    • Improved highlighting behaviour for connections to selected nodes (#2473).

  • ScriptNode :

    • The current frame is now saved with the script and restored on loading (#2468).

    • Read-only files are now read-only in the UI (#2503).

  • ArnoldAttributes : Added attributes to control volume motion blur (#2433).

  • Arnold : Added support for OSL shaders with multiple outputs (#2494).

  • Stats/Execute apps : By default the current frame stored in the script is executed, rather than frame 1 as before. Use the -frames commandline argument to specify a specific range of frames to execute (#2468).

  • CompoundDataPlugValueWidget : Added array types to plug creation menu (#2433).

  • Startup : Startup files are now executed in isolated scopes, so they cannot accidentally rely on other startup files (#2462).

  • Expression : Python expressions can now read from CompoundDataPlugs (#2484).

Fixes

  • Appleseed : Fixed crashes when editing cameras during interactive renders (#2489).

  • Browser : Fixed bug caused by missing import (#2449).

  • OpenColorIO : Added workaround for OpenColorIO bug whereby config parsing would fail for non-English locales (#1654, #2460).

  • Python wrappers : Fixed exception translation (#2459).

  • BoxIn : Plug values are now preserved when promoting an input plug (#2461).

  • Tractor Dispatcher : Fixed accumulation of tractor plugs on TaskNodes (#2463).

  • GraphComponent : Fixed bug which could prevent multiple scripts from being loaded in parallel (#2464).

  • GraphComponentPath : Fixed bug whereby children did not inherit the filter from their parent (#2465).

  • OSLLight : Fixed metadata for child plugs of parameters (#2474).

  • Shader : Fixed serialisation bugs introduced in version 0.43 (#2454, #2455).

  • Spline UI : Prevented creation of multiple editing dialogues for the same plug (#2472).

  • Added backwards compatibility for scripts referencing the old GafferScene.PathMatcher, GafferScene.PathMatcherData and GafferScene.PathMatcherDataPlug types (#2457).

  • Layouts :

    • Fixed incorrect vertical sizing of Timelines in custom layouts (#2502).

    • Fixed bug serialising custom layouts containing special characters (#2492).

  • ScriptNode :

    • Hid “frame” plug from the UI, and clarified in the documentation that is not intended for widespread use (#2504).

    • Fixed a bug loading old scripts which referenced IECore::Data types wrapping imath types (#2487).

  • Viewer (#2490) : Fixed bug where centre of interest was lost when switching between the default and look-through cameras.

  • PlugValueWidget : Fixed bug that allowed drags to be received for read-only plugs (#2503).

  • GUI App : Errors are now reported correctly when loading files from the command line (#2499).

  • Serialiser : Fixed handling of exceptions in Python serialisers (#2475).

  • Expression : Fixed initial UI state so that the expression is not editable until a language has been chosen. This avoids problems where an expression was entered and then lost when the language was set (#2482).

  • PlugAlgo : Fixed problems with metadata promotion when using non-Box parents (#2488).

  • NodeAlgo : Fixed attempts to apply user defaults to plugs that are not settable (#2507).

API

  • PathListingWidget : Added faster expansion and selection methods using IECore.PathMatcher() to store sets of paths (#2450).

  • AuxiliaryNodeGadget : Added new class to represent nodes like Expression and Animation in the NodeGraph (#2458).

  • Style : Added state argument to renderAuxiliaryConnection() (#2473).

  • Added GafferUI.Backups class (#2469).

  • ImageGadget : Added loadTexture() method (#2490).

  • ViewportGadget : Added fitClippingPlanes() method (#2490).

  • Viewer : Added viewContextMenuSignal(). This allows context menus for views to be customised using the same basic mechanism we use in the NodeGraph and elsewhere. (#2490).

  • FileMenu : Added addScript() function (#2499).

  • Serialisation : Improved support for Python serialisers (#2475).

  • ConnectionCreator : Added new class to improve drag & drop functionality in the NodeGraph (#2480).

  • ContextAlgo : Added affects*Paths() methods (#2486).

Breaking Changes

  • Stats app : Replaced -frame parameter with -frames (#2468).

  • Style : Changed signature for renderAuxiliaryConnection() method (#2473).

  • View : Removed framingBound() method (#2490).

  • RendererAlgo : Renamed createDisplayDirectories() to createOutputDirectories() (#2452).

  • PlugAdder (#2480) :

    • Removed edge constructor argument.

    • Changed base class.

  • Nodule : Changed base class (#2480).

  • ConnectionGadget : Changed base class (#2480).

  • NodeGadget : Renamed noduleTangent() to connectionTangent() (#2480).

  • ContextAlgo : The scene selection is now stored as a PathMatcher and not StringVectorData (#2486).

  • SceneGadget : Changed signatures for methods for accessing selection and expansion (#2486).

  • Style : Added new renderAuxiliaryConnection() virtual method (#2497).