AppleseedAttributes
Applies appleseed attributes to objects in the scene.
user
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
out
The processed output scene.
enabled
The on/off state of the node. When it is off, the node outputs the input scene unchanged.
in
The input scene
filter
The filter used to control which parts of the scene are processed. A Filter node should be connected here.
attributes
The attributes to be applied - arbitrary numbers of user defined attributes may be added as children of this plug via the user interface, or using the CompoundDataPlug API via python.
attributes.cameraVisibility
Whether or not the object is visible to camera rays. To hide an object completely, use the visibility settings on the StandardAttributes node instead.
attributes.lightVisibility
Whether or not the object is visible to light rays (whether or not it is visible to photons).
attributes.shadowVisibility
Whether or not the object is visible to shadow rays (whether or not it casts shadows).
attributes.diffuseVisibility
Whether or not the object is visible to diffuse rays - whether it casts bounce light or not.
attributes.specularVisibility
Whether or not the object is visible in tight mirror reflections and refractions.
attributes.glossyVisibility
Whether or not the object is visible in soft specular reflections and refractions.
attributes.shadingSamples
Number of samples to use when computing shading for the object.
attributes.doubleSided
Assign materials to the back side of objects. It is important to disable double sided assignments if the material has emision closures and emision is not wanted on the inside of objects, for example for closed objects, to reduce the amount of noise in the render.
attributes.mediumPriority
Specify the object medium priority. When multiple objects share the same volume, appleseed will consider only the highest priority one for intersections and shading. Sometimes called nested dielectrics in other renderers.
attributes.alphaMap
Specifies a grayscale texture than can be used to efficiently discard unwanted parts of the surface of the object while computing ray intersections.
attributes.smoothNormals
Compute smooth normals.
attributes.smoothTangents
Compute smooth tangents.
global
Causes the attributes to be applied to the scene globals instead of the individual locations defined by the filter.
extraAttributes
An additional set of attributes to be added. Arbitrary numbers
of attributes may be specified within a single IECore.CompoundObject
,
where each key/value pair in the object defines an attribute.
This is convenient when using an expression to define the attributes
and the attribute count might be dynamic. It can also be used to
create attributes whose type cannot be handled by the attributes
CompoundDataPlug, with IECoreScene.ShaderNetwork
being one example.
If the same attribute is defined by both the attributes and the extraAttributes plugs, then the value from the extraAttributes is taken.