MeshType

Changes between polygon and subdivision representations for mesh objects, and optionally recalculates vertex normals for polygon meshes.

Note that currently the Gaffer viewport does not display subdivision meshes with smoothing, so the results of using this node will not be seen until a render is performed.

user

Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.

out

The processed output scene.

enabled

The on/off state of the node. When it is off, the node outputs the input scene unchanged.

in

The input scene

filter

The filter used to control which parts of the scene are processed. A Filter node should be connected here.

meshType

The interpolation type to apply to the mesh.

calculatePolygonNormals

Causes new vertex normals to be calculated for polygon meshes. Has no effect for subdivision surfaces, since those are naturally smooth and do not require surface normals. Vertex normals are represented as primitive variables named “N”.

overwriteExistingNormals

By default, vertex normals will only be calculated for polygon meshes which don’t already have them. Turning this on will force new normals to be calculated even for meshes which had them already.