0.45.3.0
Features
GafferSceneUI : Added CameraTool to the Viewer (#2531).
This enables the movement of the camera in the viewport to be pushed back upstream into the node for the camera or light that is currently being looked through. Note that once activated, the CameraTool will remain active even after another tool has been chosen.
Improvements
ShaderUI : Added support for userDefault metadata for shader parameters (#2544).
Fixes
Build
Added experimental CMake build in contrib (#2543).
API
ViewportGadget (#2531) :
Added accessors for center of interest.
Added
orthographic3D
camera mode.
BoolPlugValueWidget (#2531) :
Added support for
BoolWidget.DisplayMode.Tool
Added
boolWidget()
accessor, matchingStringPlugValueWidget.textWidget()
.
GafferUI : Add ToolUI (#2531) :
This sets up the “active” plug to use a BoolPlugValueWidget in tool mode, with an appropriate icon.
Viewer : Added support for “tool:exclusive” metadata (#2531) :
This allows certain tools to be marked as non-exclusive, allowing them to remain active even when another tool has been chosen.
TransformTool : Exposed constructor for Selection class (#2531).