MeshTangents

Adds surface tangent primitive variables to the mesh using the specified positions and UVSet.

user

Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.

out

The processed output scene.

enabled

The on/off state of the node. When it is off, the node outputs the input scene unchanged.

in

The input scene

filter

The filter used to control which parts of the scene are processed. A Filter node should be connected here.

uvSet

Name of the UV set primitive variable used to calculate uTangent & vTangent.

position

Name of the primitive variable which contains the position data used calculate tangents & binormals. For example ‘Pref’ would compute tangents using the reference positions (if defined)

uTangent

Name of the primitive variable which will contain the uTangent data.

vTangent

Name of the primitive variable which will contain the vTangent data.

orthogonal

Adjusts vTangent to be orthogonal to the uTangent.