1.5.5.0
Features
Parent, Duplicate, Scatter : Added
copySourceAttributes
plug, to preserve inherited attributes when thedestination
is not parented below the source.PromotePointInstances : Added a new node for selectively converting a subset of a USD PointInstancer to expanded “hero” geometry.
Annotations :
Added copy and paste of annotations. The right-click menu of an annotation allows you to copy the annotation. Pressing Control + V in the Node Editor will paste the annotation to the selected nodes.
Double clicking on an annotation now pops up the annotation editor dialogue.
Improvements
RenderPassEditor : Added ability to rename a render pass within the edit scope it was originally created in. A render pass can be renamed from the “Name” column via the “Rename Selected Render Pass…” menu item, double clicking on a cell or selecting a cell and pressing Enter or Return.
VisualiserTool :
Changed naming requirements for visualising primitive variables. Values in
dataName
now prefix the primitive variable name withprimitiveVariable:
. SettingdataName
tovertex:index
will display vertex indices.Added
mode
plug. The available modes are :Auto : Chooses the most appropriate mode based on the data and primitive type.
Color (Auto Range) : Float, integer, V2f and color data is displayed without modification. Vector data is remapped from
[-1, 1]
to[0, 1]
.Color : Values are remapped from the range
[valueMin, valueMax]
to[0, 1]
.Vertex Label : Values are displayed as a label next to each vertex.
When visualising data as vertex labels, the value for the vertex nearest the mouse cursor gets visual emphasis. This value is also used for drag and drop.
PrimitiveVariableTweaks : Added
invertSelection
plug.Tweaks nodes : Added automatic conversion between numeric types. For example, an integer tweak value can now be applied to a float.
SceneWriter : Improved performance. Benchmarks rewriting complex scenes via a SceneReader->SceneWriter graph show around a 2x speedup.
USDLayerWriter : Improved performance, including a 50x speedup for one benchmark.
RenderPassMenu : Added configuration of the default state of “Hide Disabled” and “Display Grouped” via
renderPassPlugValueWidget:hideDisabled
andrenderPassPlugValueWidget:displayGrouped
metadata registered in a startup file. For example, “Hide Disabled” can be enabled with the following registrationGaffer.Metadata.registerValue( Gaffer.ScriptNode, "variables.renderPass.value", "renderPassPlugValueWidget:hideDisabled", True )
.
Fixes
ContactSheetCore : Fixed bugs handling changes to the input and output image formats.
InteractiveRender : Fixed potential leak of
scene:path
context variable when computing the value forresolvedRenderer
.Dispatch app : Fixed poor UI layout in “Completed” dialogue state (#6244).
RenderPassEditor : Fixed errors when script is not parented to an Application.
MessageWidget : Fixed bug preventing the horizontal scroll bar from appearing when displaying messages with long lines.
VectorDataWidget, VectorDataPlugValueWidget : Fixed bug preventing dropping a single value onto the
+
and-
buttons and the plug name.
API
EditScopeAlgo : Added
renameRenderPass()
andrenameRenderPassNonEditableReason()
functions.SceneAlgo : Added
parallelGatherLocations()
function.GraphGadget : Added
annotationsGadget()
function.MetadataAlgo : Added
annotations()
variant acceptingGaffer::Metadata::RegistrationTypes
. The default isAll
to match existing behavior and the previousannotations()
variant is deprecated.AnnotationsGadget : Added
annotationAt()
function.AnnotationUI : Added
contextMenuSignal()
allowing customisations to the context menu for annotations.