1.4.6.0
Improvements
EditScopePlugValueWidget : Added icon representing the Edit Scope node colour.
Fixes
LightPositionTool : Fixed bug that caused the target/pivot positions to be lost when placing a light with Z scale not equal to 1.0.
SceneWriter :
Fixed writing of locations with names that are not valid USD identifiers.
Fixed handling of shader parameters not supported in USD, such as texture inputs to OpenGLShader.
SceneReader : Fixed duplicate loading of
arnold:*
attributes on lights. These are now omitted, since they are converted to parameters on the light shader itself.ShaderTweaks : Fixed potential crash if a ShaderTweakProxy was used to accidentally create a cyclic connection.
Spreadsheet : Fixed “Sets”, “Operators” and “Select Affected Objects” popup menu items, which were broken in 1.4.5.0.
Build
Cortex : Updated to version 10.5.8.0.
API
Menu : Menu items with “checkBox” enabled now draw their checked indicator in place of their “icon” when both are defined.
Image : Added
createSwatch()
static method.