RenderPassShader

Sets up a global shader in the options to replace a shader used by a render pass type.

user

Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.

out

The processed output scene.

enabled

The on/off state of the node. When it is off, the node outputs the input scene unchanged.

in

The input scene

shader

The shader to be assigned. This will be stored as an option within the scene globals.

renderer

The renderer the shader should affect. Shaders assigned to a specific renderer will take precedence over shaders assigned to “All” when rendering with that renderer.

usage

How the shader is to be used.