PointConstraint

Translates objects so that they are constrained to the world space position of the target. Leaves the scale and orientation of the object untouched.

user

Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.

out

The processed output scene.

enabled

The on/off state of the node. When it is off, the node outputs the input scene unchanged.

in

The input scene

filter

The filter used to control which parts of the scene are processed. A Filter node should be connected here.

target

The scene location to which the objects are constrained. The world space transform of this location forms the basis of the constraint target, but is modified by the targetMode and targetOffset values before the constraint is applied.

ignoreMissingTarget

Causes the constraint to do nothing if the target location doesn’t exist in the scene, instead of erroring.

targetMode

The precise location of the target transform - this can be derived from the origin or bounding box of the target location.

targetOffset

An offset applied to the target transform before the constraint is applied. The offset is measured in the object space of the target location.

offset

A world space translation offset applied on top of the target position.

xEnabled

Enables the constraint in the world space x axis.

yEnabled

Enables the constraint in the world space y axis.

zEnabled

Enables the constraint in the world space z axis.