DeletePoints
Deletes points from a points primitive using a primitive variable or id list to choose the points.
user
Container for user-defined plugs. Nodes should never make their own plugs here, so users are free to do as they wish.
out
The processed output scene.
enabled
The on/off state of the node. When it is off, the node outputs the input scene unchanged.
in
The input scene
filter
The filter used to control which parts of the scene are processed. A Filter node should be connected here.
adjustBounds
Adjusts bounding boxes to account for the changes made to the object.
Caution
Adjusting boundings boxes has a performance penalty. If you do not need accurate bounds or you know that the bounds will only change slightly, you may prefer to turn this off.
selectionMode
Chooses how to select points to delete.
VertexPrimitiveVariable : Deletes points with a non-zero value in the
points
primitive variable.IdListPrimitiveVariable : Deletes points with Ids in the
idListVariable
primitive variable.IdList : Deletes points with Ids in the
idList
.
points
Vertex interpolated int, float or bool primitive variable to choose which points to delete. Note a non-zero value indicates the point will be deleted. Only used when selectionMode
is “VertexPrimitiveVariable”.
idListVariable
The name of a constant primitive variable holding a list of ids to delete. Must be type IntVectorData or Int64VectorData. Only used when selectionMode
is “IdListPrimitiveVariable”.
idList
A list of ids to delete. Only used when selectionMode
is “IdList”.
id
When using an id list to delete points, this primitive variable defines the id used for each point. If this primitive variable is not found, then the index of each point is its id.
invert
Invert the condition used to delete points. If the primvar is zero then the point will be deleted.
ignoreMissingVariable
Causes the node to do nothing if the primitive variable doesn’t exist on the points, instead of erroring.