GafferScene
- AimConstraint
- AttributeQuery
- AttributeTweaks
- AttributeVisualiser
- Attributes
- BoundQuery
- Camera
- CameraTweaks
- ClippingPlane
- ClosestPointSampler
- CollectPrimitiveVariables
- CollectScenes
- CollectTransforms
- CoordinateSystem
- CopyAttributes
- CopyOptions
- CopyPrimitiveVariables
- Cryptomatte
- Cube
- CurveSampler
- CustomAttributes
- CustomOptions
- DeleteAttributes
- DeleteCurves
- DeleteFaces
- DeleteGlobals
- DeleteObject
- DeleteOptions
- DeleteOutputs
- DeletePoints
- DeletePrimitiveVariables
- DeleteRenderPasses
- DeleteSets
- Duplicate
- Encapsulate
- ExistenceQuery
- ExternalProcedural
- Filter
- FilterProcessor
- FilterQuery
- FilterResults
- FilteredSceneProcessor
- FramingConstraint
- FreezeTransform
- Grid
- Group
- ImageScatter
- ImageToPoints
- Instancer
- InteractiveRender
- Isolate
- LightToCamera
- LocaliseAttributes
- MapOffset
- MapProjection
- MergeScenes
- MeshDistortion
- MeshNormals
- MeshSegments
- MeshSplit
- MeshTangents
- MeshTessellate
- MeshToPoints
- MeshType
- MotionPath
- ObjectToScene
- OpenGLAttributes
- OpenGLRender
- OpenGLShader
- OptionQuery
- OptionTweaks
- Options
- Orientation
- Outputs
- Parameters
- Parent
- ParentConstraint
- PathFilter
- Plane
- PointConstraint
- PointsType
- PrimitiveVariableExists
- PrimitiveVariableQuery
- PrimitiveVariables
- Prune
- Rename
- Render
- RenderPassWedge
- RenderPasses
- ResamplePrimitiveVariables
- ReverseWinding
- Scatter
- SceneElementProcessor
- SceneNode
- SceneProcessor
- SceneReader
- SceneWriter
- Set
- SetFilter
- SetQuery
- SetVisualiser
- Shader
- ShaderAssignment
- ShaderBall
- ShaderQuery
- ShaderTweaks
- ShuffleAttributes
- ShufflePrimitiveVariables
- Sphere
- StandardAttributes
- StandardOptions
- SubTree
- Text
- Transform
- TransformQuery
- UDIMQuery
- UVSampler
- Unencapsulate
- UnionFilter
- Wireframe